![]() Now repeat step 3 to make another keyframe.In my case, the first animation's last frame was frame 30. Move the current frame to one of the shape key animations last frame.(It also works if you choose Scale or Rotation but I chose Location just because it was first on the list) Make keyframe by hovering with the mouse pointer over 3D viewport and press I key, and then in the menu select Location.Put the current frame to start frame as your previous shape key animations had.In the timeline switch Editing context to the Action Editor.We need to assign actions to our shape key animations to get our animations exported.īecause we made 2 animations with different lengths, we will need to make 2 actions with different lengths. If we would export our mesh with the shape key animations right now, we would see that FBX file which we would export would not contain any animations in it. ![]() We have our shape key animations ready, but before we can export them we need to do a few more things. And as last frame, I chose frame 20 and at it I set Key 2 value to -1. Now in the timeline, you can press on New button and make another animation, or just start to add values to keyframes and it should automatically make new animation.įor the second animation at first frame, I set Key 1 value to -1 and Key 2 value at 1.Now in the timeline press Push Down button to finish the animation. ![]() You can add more keyframes to it and make it longer. I chose Key 1 shape key and set its value to 1.
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